Archive for the ‘Harvard Business Review’ Category

Female guru alert: Amy Edmondson in July/Aug HBR

Wednesday, July 2nd, 2008

Amy Edmondson of Harvard Business School appeared on our recent list of Overlooked Female Business Gurus, and she has also published an article in the July/August Harvard Business Review. Titled “The Competitive Imperative of Learning,” it’s a blockbuster that will cement her position on the guru list for some time to come.

Edmondson persuasively argues that a focus on efficiency in most companies chokes off resources for innovation and learning and creates an environment of harried, fearful employees rushing from task to task. Sound familiar?

In such an environment, given that the business, market and competitive playing field are changing continuously, the certainty is that the company will lack the learning, vision and insight to adapt itself to new realities. In essence, it will become a highly-efficient producer of last year’s products and services. The market will have moved on.

Edmondson’s work complements that of Dave Snowden and Mary Boone on the Cynefin Framework. Snowden & Boone describe simple and complex business contexts and the challenges these different contexts pose to managerial decisionmaking. In simple contexts, best practices and efficiency are the tools for success. But in complex contexts, learning, experimentation and adaptation are key.

As Edmondson points out, “the influx of knowledge in most fields makes it easy to fall behind.” In other words, the space where competitiveness is created today is the complex space.

Three key inhibitors to learning environments are time, safety and review. Efficiency-based companies don’t allow time to think and reflect–the emphasis is on processing and dispatching tasks quickly. (Gary Hamel discussed this issue nicely in “The Future of Management.”)

And few companies provide the psychological safety required in a learning environment. Learning requires failure, failure is stigmatized, therefore people try to avoid it. Or if it’s unavoidable, it is covered up or played down.

I can tell you based on my work to date on The Mistake Bank that psychological safety is a big issue. I have had numerous dialogues with colleagues, members, mentors, etc., which have involved the ramifications if someone were to discover the mistake the person has contributed to The Mistake Bank.

[My position on that matter is this: people who admit mistakes are more valuable to companies, customers and colleagues than those who don't--because we all know that everyone makes mistakes. No exceptions.]

Finally, Edmondson emphasizes the need for disciplined reflection and review. By evaluating, discussing and communicating the results of new ways of doing things, companies achieve the payoff of experimentation. My experience is that most companies don’t like to look back.

There’s a lot more to the article than I’ve discussed here. Read it when you have some time to think and reflect! (Better yet, talk about it with a colleague.)

Related posts:
Great innovation requires great teams
Leaders need to manage complexity
Toyota excels by revealing hidden problems
Stop studying the problem and just try something!
On Gary Hamel’s “The Future of Management”
For consultants, adopting the “Google 20%” is vital

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Roughnecks learn to learn from mistakes

Friday, June 27th, 2008

Unmasking Manly Men” in the July-August Harvard Business Review Forethought section had a grabby title and a thesis puncturing a resilient stereotype: one of the roughest, most macho, most dangerous industries in the world–offshore oil drilling–has developed a new work culture where workers support each other, where they are open and candid with their feelings, and…my favorite topic…where they admit mistakes and seek to learn from them.

The piece, written by professors Robin Ely of Harvard Business School and Debra Meyerson of Stanford University states that the culture change was led from above, primarily as a way to improve safety and reduce accidents. And that worked–on-the-job accidents declined 84% over a fifteen-year period. Efficiency and productivity improved as well.

This culture of candor had at least on beneficial side effect–the company developed a new assessment of leadership potential based on ability to listen and learn rather than excellence as a roughneck. [A lesson to the many many professions out there that still select new leaders based on skill in the old job vs. capability for the new one.]

I’m learning that developing a culture of destigmatizing mistakes, discussing them and learning from them makes the whole organization a lot more human, caring and fun. Oh, yeah, innovative, too.

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M&T Bank – piling on the fees, it’s a company easy to hate

Wednesday, June 25th, 2008

A funny thing happened to me at the end of April. While I was on a business trip, our personal checking account with M&T Bank dipped below zero. I didn’t get back from the trip till late Friday, then the weekend came. At any rate I didn’t find out about the problem till Monday, when I checked the balance on line.

During the time we were below zero, Ten checks and auto withdrawals came in, totalling about $500. On my online statement were ten insufficient funds notifications (NSFs). The first charge was $18. The second through tenth NSFs were $32.

Each.

[I have a business account with Graystone Bank. When this same situation happened a few months ago, they called me immediately and alerted me that I didn't have enough in the account to cover a check that had come in. They offered to hold the check till I made a deposit. Which I did. That day. No NSF fee, and my undying gratitude.]

As soon as I learned that our M&T account had dipped below zero, I rushed to the bank with a check. I told the teller my situation, and she saw that it was a very unusual case for us. I asked if they ever forgive NSFs for customer goodwill purposes. She said I had to call the manager of the branch where I opened the account in order to discuss any credits.

It took me a while to think about which branch we opened the account at, since we have been customers of M&T for almost eight years and have visited many local branches in that time.

When I finally remembered which branch, I called and spoke to the manager. He told me company policy is to forgive the first NSF. The others would stay. I told him how displeased I was with this, especially since M&T hadn’t bothered to give me any notification of the low balance (as Graystone had) so I could have made the deposit before more checks came in.

The manager said: we are a big company, and that is the policy.

Here’s how that response sounded in my ears: “F— you. Go somewhere else if you don’t like it.”

This episode reminded me of the great article in the June 2007 Harvard Business Review: “Companies and the Customers Who Hate Them,” by Gail McGovern and Youngme Moon of Harvard Business School. The article begins:

One of the most influential propositions in marketing is that customer satisfaction begets loyalty, and loyalty begets profits. Why, then, do so many companies infuriate their customers by finding them with contracts, bleeding them with fees, confounding them with fine print, and otherwise penalizing them for their business? Because, unfortunately, it pays.

Regarding my experience with M&T, here’s a most salient excerpt:

Companies can also profit from customers’ bad decisions by overrelying on penalties and fees. Such charges may have been conceived as a way to deter undesirable customer behavior and offset the costs that businesses incur as a result of that behavior. Penalties for bouncing a check, for example, were originally designed to discourage banking customer from spending more than they had and to recoup adminstrative costs. The practice was thus fair to company and customer alike. But many firms have discovered just how profitable penalties can be; as a result, they have an incentive to encourage customers to incur them – or, at least, not to discourage them from doing so.

Which is my perspective in a nutshell. Shame on you, M&T. You have earned the hate of at least one customer.

Related posts:
Companies that profit from customers’ mistakes–watch out
Things customers hate companies for

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Ultra-competitve mindset costs dealmakers

Monday, May 19th, 2008

Deepak Malhotra (co-author of “Negotiation Genius,” one of last year’s top 5 books) and colleagues have once again dived into the psychology of negotiators and dealmakers in May’s Harvard Business Review (”When Winning is Everything“).

They find that certain factors present in many deals can drive irrational thinking and, ultimately, overpaying for acquisitions. The factors are:

  1. Rivalry – animosity toward a competitive rival for an acquisition, say, can create a “win at all costs” mentality.
  2. Time Pressure – racing to meet a stated or internal deadline can lead to accepting a poor deal
  3. The Spotlight – if people are watching–coworkers or the public–a dealmaker may act less rationally than if the spotlight were off.

Malhotra et al write: “Rivalry, time pressure and a bright spotlight can each fuel competitive arousal. Collectively, they can lead to decision disasters.” They point to the Boston Scientific acquisition of Guidant and Viacom’s purchase of Paramount as two costly examples of this type.

What to do? As in “Negotiation Genius,” Malhotra urges dealmakers, first of all, to be aware that these factors exist. Mere awareness of a feeling of time pressure is a tool to prompt reflection: “Is there a reason this has to be done this week?” Almost always, the answer is no. The world won’t end if the deal is delayed.

As for rivalry and the spotlight, companies can put approaches in place to manage them. Often, it means spreading the responsibility among teams of dealmakers rather than allowing individuals to shoulder the entire burden. [Microsoft might have managed the recent Yahoo engagement better if it had not allowed it to become Steve Ballmer's deal.]

Malhotra and his colleagues are probing into new and important territory in business research. By bringing behavioral economics and psychology into the forefront of dealmaking and negotiation, they are providing a valuable service to businesspeople everywhere.

Most refreshingly, their focus on the costs of dealmakers’ irrationality and aggression is a welcome antidote to the lionizing of ultracompetitive CEOs and moguls elsewhere in the business press.

(Photo: a still from the infamous Steve Ballmer monkey dance)

Related posts:
The Best Negotating Book I’ve Ever Read

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Multiplayer games lessons #3 – tie rewards to individual contribution and deliver them timely

Thursday, May 8th, 2008

I worked at a medium-sized software/outsourcing company some years ago, as head of sales support. When I arrived, my group was a mess. One of my three employees transferred the first week I was there. The other two were buried in RFPs, trying to write proposals for clients from Brazil, France, Singapore and the US.

To try to get some order out of the chaos, I developed a simple spreadsheet that listed the prospect, opportunity, salesperson, next step, and a few other data items. I used the spreadsheet to allocate my staff to opportunities, and to discuss with the sales VP where we had resource issues–which was most places, since we had no accepted qualification process and chased everything out there. (That’s a story for the Mistake Bank.)

The spreadsheet proved very useful to me. What was funny, though, is that a few years after I left the company, my wife (who still worked there) told me, “You know, they still use that spreadsheet you created years ago to manage the sales pipeline.”

I recalled this story when reading the HBR article on leadership lessons from gaming (”Leadership’s Online Labs“). Another of the very interesting observations from that article (besides those discussed here and here) was the idea that individual accomplishment in the games, even within a team concept, can be tracked and rewarded. Read this excerpt:

A point system…, used by leaders to motivate team members, is also part of a broader game economy. Players use synthetic currencies, such as virtual gold pieces, to buy and sell items of value to one another—everything from weapons to information to an agreement to collaborate on a particular task. (Players can also use real-world currency to purchase valuable items, such as skills or tools that others have earned in the game world, at numerous online auction sites. One of a leader’s tasks when putting together a team is to sniff out players who have tried to buy their way to a certain level of accomplishment.)

Incentive systems used by leaders affect motivation in several ways. Dividing up the winnings from a quest immediately after it’s completed—or, occasionally, awarding loot to someone even as the battle rages—creates a strong connection between effort and reward…. Even when it’s clear they’re unlikely to share in the spoils of a raid, players know that their participation will earn them points for future use. Finally, because individual compensation is based on objective performance data that can be automatically gathered and processed, and then publicly posted in real time, the reward system is generally viewed as fair.

The sorts of contributions people make to a corporate cross-functional team aren’t, of course, as easy to precisely quantify, track, and reward as are contributions that game players make to their guilds. Still, we believe that game-inspired incentives have the potential to dramatically improve leadership effectiveness in business organizations. Companies might devise ways to shorten the lag time between successful outcomes and the monetary compensation for those who contribute to them. For instance, instead of getting an end-of-year bonus, people in certain businesses could be rewarded for their contributions to a project as soon as it was completed—a prospect likely to galvanize their efforts. Also, before the launch of a group project such as a prolonged cross-functional sales effort, people might be given a breakdown of how rewards for a successful outcome will be divvied up.

It’s notable that web2.0 technologies are extremely transparent and open with contributions. Blog posts carry the names of the authors (even when reprinted), commenters are noted. Wiki contributions are tagged with the owners’ names. All in all, there’s a complete accountability map behind any web2.0 project that could be used (were any of them to make any money!) to compensate each individual for his/her particular added value.

So, how much do you think I should get for that pipeline spreadsheet I created?

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Multiplayer games lessons #2 – embrace of failure and iterative learning

Wednesday, May 7th, 2008

I posted yesterday on the recent HBR article “Leadership’s Online Labs,” in which the authors discuss the results of a study of high-performing users of Massively Multiplayer Online Role-Playing Games (MMORPGs), like World of Warcraft. In these games, participants worldwide take on roles and participate in quests and adventures–requiring the players to act in concert to achieve their objectives, planning together and using their varied capabilities to, for example, storm and take control of a castle against determined adversaries.

The article focuses on how the lessons learned by the MMORPG standouts could be applied to business. One passage in the article was very relevant to the Mistake Bank concept:


Trial and error play a big role in accomplishing game tasks. Failure, instead of being viewed as a career killer, is accepted as a frequent and necessary antecedent to success.

In one incident that we recorded from EverQuest, seven guild members prepared for a brand-new quest that required them to get their team across a large lake protected by a gruesome and hostile creature. Although they had formulated a strategy based on information gathered in advance, everyone seemed comfortable with the high likelihood of failure, at least initially. After a first attempt, in which the whole team nearly drowned and was forced to retreat, members quickly began plotting a new strategy in the spirit of a fundamental gamer maxim (one not heard very often in business): “Let’s try that again.”…

Frequent risk taking allows players to practice the art of weighing odds calmly in uncertain environments. Confronting risk routinely and with a level head will be an important leadership skill as the real-world business environment becomes more uncertain and as success comes to depend more on innovation than on execution. Organizations can help prepare leaders by fostering a culture in which failure is tolerated. They can expose leaders to risk by mimicking the structure of games, breaking down big challenges into small projects. Failure, after all, is clearly more palatable for the individual and more affordable for the organization when it happens at the project level rather than on a larger scale.


“Failure is a frequent and necessary antecedent to success.” These few words illustrate one of the major systemic failings of companies today: instead of encouraging and learning from failures and mistakes at the project and small-group level, and adjusting course or changing behavior as necessary, they repress failure, refuse to acknowledge it, and don’t learn. Resulting, of course, in a larger-scale catastrophic failure that everyone could see coming yet no one could acknowledge or do anything about.

Related Posts:
Choreographer Twyla Tharp on the usefulness of failure
Announcing The Mistake Bank
Mistake Bank #12 – Don’t Forget About Support!
Great Innovation Requires…Acceptance of Mistakes
Learning From Mistakes, Part 72

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Multiplayer games demonstrate a new model for leadership

Tuesday, May 6th, 2008

For many people engaged in knowledge work (a larger and larger percentage of the workforce), the biggest hassles are the noise and overhead of keeping track of their time, following procedures, reporting status, getting direction.

In other words, being “managed.”

And managing is no fun either. Imagine days of back-to-back meetings, with little or no time to think, create or strategize. Imagine gathering your team’s reports and consolidating them for the next link up the chain, then taking context-free task assignments from up the chain and distributing them to your team.

Ugh. I’m not missing that work at all.

I was thinking of this while reading the article, “Leadership’s Online Labs,” in the May Harvard Business Review. The authors–Byron Reeves, Thomas Malone and Tony O’Driscoll–examine successful and experienced players of massively multiplayer on-line computer games (like World of Warcraft, EverQuest, and the like) for lessons on how to lead groups and companies in the future.

There are lots of important observations in the article, including this one on leadership:

Perhaps the most striking aspect of leadership in online games is the way in which leaders naturally switch roles, directing others one minute and taking orders the next. Put another way, leadership in games is a task, not an identity—a state that a player enters and exits rather than a personal trait that emerges and thereafter defines the individual.

…[G]ames do not foster the expectation that leadership roles last forever. Someone leading a guild today may grow weary of the stress and hand over the reins after a month or two. The leader of a raid knows that someone else’s skills and experience may be better suited to commanding the next effort. Even during the frenzied activity of a raid, the leadership role can be transferred as conditions change or because the person in charge doesn’t happen to be around when the need for a decision arises. Notably, choices about who will lead and who will follow are often made organically by the group—frequently because someone volunteers to take over—not by some higher authority….

The idea of temporary leadership is alien to most business organizations. Companies usually identify people as leaders early in their careers. The selected few carry that designation with them through different jobs, each typically lasting several years, as they move up the corporate hierarchy. That model may not work well in the future. The growing complexity of the business environment means that no single leader will be an expert in every area. Beyond the obvious benefit of matching an individual’s expertise to a challenge, treating leadership as a temporary state can empower employees to volunteer to lead and, thereby, can unearth previously overlooked talent among the ranks.

In the above paragraphs is a challenge to the heart of the business status quo. Business schools churn out thousands of graduates aspiring to management roles. Is it possible that companies will increasingly not need managers but instead flexible contributors who can adopt and shed “leader” and “follower” roles as needed?

This sounds more like the way things work at Google and W.L. Gore, as profiled in Hamel’s “The Future of Management.” If it is to happen, it will require wholesale reinvention of compensation, incentive systems, personnel development and recruiting. In brief, a tall order.

One thing is for certain, though. The companies who pioneer and master this new model will not be the behemoths of today. Twisting some recent words of Doc Searls, it “will come from the edge. It’ll happen under the feet of clashing giants.”

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Google’s groundwork for its innovation machine is years old

Wednesday, April 9th, 2008

Google is the company to emulate these days, and who can argue? The company does things on its own terms, earns enviable profits, and oh, that stock price.

But as smart as Google’s engineers are today, they benefit greatly from decisions and investments made in the company’s early days. That’s one of the messages from “Reverse Engineering Google’s Innovation Machine” (link) in the April Harvard Business Review.

The authors, Bala Iyer and Thomas Davenport of Babson College, point out many reasons for Google success at innovation (culture of experimentation, the 20% rule, etc.). But one reason stuck out for me.

Because of Google’s highly-scalable, worldwide information platform, new products can be tested and rolled out extremely cheaply. The authors write:


Google’s infrastructure is well suited to executing an entire product-development life cycle rapidly and efficiently. Google engineers prototype new applications on the platform; if any of these begin to get users’ attention, developers can launch beta versions to see whether the company’s vast captive customer base responds enthusiastically. If one of the applications becomes a hit, Google’s enormous “cloud” of computing capability can make room for it.


Google’s platform as a distinctive capability is not new. I vividly recall three things about first using Google in the late 1990’s. First, the relevance of the results (searching on “Ford” got you Ford’s website, instead of some other site); second, the simplicity of the interface. And, third, the speed of the results.

In the original interface, before text ads, Google prominently displayed how quickly search results came up–in some fraction of a second. Back then, it was some feat. Even now, with most screens coming up with banner ads and other content loading from distant servers, most websites take some seconds to display completely. Google remains blindingly fast in comparison.

And one nice side effect of that early focus on speed–now it’s easy and cheap to roll out new applications.

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Choreographer Twyla Tharp on the usefulness of failure

Saturday, April 5th, 2008

In this month’s Harvard Business Review, editor Diane Coutu interviews choreographer Twyla Tharp (free link), creator of avant-garde dances as well as the Broadway show “Movin’ Out.” Tharp mentions some important thoughts on failure.


If you do only what you know and do it very, very well, chances are you won’t fail. You’ll just stagnate, and your work will get less and less interesting, and that’s failure by erosion. True failure is a mark of accomplishment in the sense that something new & different was tried. Ideally, the best way to fail is in private…. I have also sometimes failed in public, and that’s very painful. But failing, even in this way, is not useless. It can force you to get yourself together and to produce something new.

From The Mistake Bank

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News item: a media company grows by studying its customers

Thursday, March 20th, 2008

In March’s Harvard Business Review, Richard Harrington, CEO of Thomson Corporation, discusses how the large financial-media company reinvented its strategy (”Transforming Strategy One Customer At A Time” – free link). With his coauthor, Anthony Tjan of the Parthenon Group, Harrington shows how Thomson, by changing its focus from the standard segmentation used by its industry to that of specific end-users, was able to better understand its market position and identify attractive new product features.

This epiphany–innovation and differentiation through understanding how end-customers utilize a product and how they do their jobs–would not be surprising to Procter & Gamble, or to Clayton Christensen, who wrote about this back in 2005 (”Marketing Malpractice: The Cause and the Cure” link – $$).

One question is why this was so novel to Thomson. My guess is that it relates to how media companies view themselves. They have grown up as mass distributors, sending standardized product out to customers via newsstands, television, radio. Focusing on specific end-customer segments was time-consuming and unnecessary when there was always a new growth medium out there. Now, with growth stagnating for most media companies, they find they are no different from the packaged-goods manufacturers who sponsor their television programs.

To wit: they need customers, and customers need a job done.

Related:
How to market a product that isn’t a product
Shop Talk Podcast #4 – Tony Ulwick on Determining What Customers Really Want…

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